Thursday, June 28, 2012


I'm working on a Stratego game for a course on Game Programming. This is what it currently looks like:

The interface and basic controls are coming along nicely, so I will soon be able to direct my attention to the best part: killer AI! And if there's some time left, I have plenty of ideas for changing and extending the rules and possibilities of the classic game.


  1. Make some variations:

  2. The game is won by the first player to capture an enemy flag. You must concede defeat and proclaim your opponent the winner if all of your moveable pieces have been taken away and you are unable to move or attack during a turn.

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  4. Stratego is a game of incomplete information, unlike chess and go, because players cannot see the names of their opponent's pieces up close.

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