Thursday, June 28, 2012

Stratego


I'm working on a Stratego game for a course on Game Programming. This is what it currently looks like:


The interface and basic controls are coming along nicely, so I will soon be able to direct my attention to the best part: killer AI! And if there's some time left, I have plenty of ideas for changing and extending the rules and possibilities of the classic game.


Monday, May 21, 2012

Star Trek timeline

After doing a small update to my 'Spacerocks' page recently, I took the time to revisit another scifi themed project, a Star Trek timeline I made a few years ago (the old one can be found here). I completely redid it, and this time around I decided to write a Python script that would do all the math and draw the image for me using a database of series and movies, instead of messing around with counting pixels in Photoshop.

The top bar is our actual time, and the bottom bar is the in-universe years that are portrayed in the Star Trek productions. I thought there weren't any other time lines that visualized the Star Trek universe in such a way, but I just discovered a fairly similar one. Oh well.

Click to enlarge.

If you've seen any other instances of double timelines linking real and fictional histories, I'd really like to see them :)

Monday, March 12, 2012

Soglog

Last week I made a simple little program that keeps track of your active window. The idea was that knowing how much time you waste would help in getting back to work.

Of course, now I first need to win back the time I wasted on programming this...

Anyway, it has super cool pie charts and you can get it here if you're interested.

Tuesday, January 24, 2012

Random Thought

Can you be "fluent" in a programming language? Or does fluency require you to speak it?